What suggestions and ideas are there to train people on "dry" policy that will capture their interest and help retain the policies?
Hilary Keith
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1705321608055-0’); });
What suggestions and ideas are there to train people on "dry" policy that will capture their interest and help retain the policies?
Hilary Keith
Leaders need to stop the self-sacrifice cycle
Middle management’s biggest challenge
Unlocking courage
3 Responses
Simulation/ fun game
Dependent on the policy you are training of course however I have always found putting people in teams and getting them to play out a scenario where the policy is breached as many times as they can manage – eg. Recruitment policy – stage an interview and see how
many infringements of the policy they can create. Generally quite fun and as facilitator you can then turn this around to the key points/ impact areas of the policy that they are to focus on?
John
http://www.summitpeople.co.uk
Relevance to Practice
Hi Hilary
I would agree with John that there are usually creative ways to make even the ‘driest’ of policies come alive for people through training/briefing sessions. It can be helpful if you can apply the detail of the policy to actual work practice for staff. Developing scenarios/case studies around application of the policy can be useful as a tool to get staff in small groups discussing their thoughts either on how the policy was being implemented or (depending how you word a scenario) getting the group to identify HOW the policy in question would be implemented in relation to the scenario given. Hope this helps Hilary!
“Dry” content delivery
Hilary
My company http://www.pixelearning.com uses computer games technologies to deliver “dry” content in a stimulating and engaging fashion. Content we have delivered includes audit training, diversity and induction so pretty dry stuff.
We would agree with Anne and John’s comments of putting the content in to scenarios in the way that the policy would be used in real life. The difference being we would create scenarios in a games environment that would be trackable, assessable and have re-playability. The “game” also acts as an excellent reference document for future use as well as a proven training tool.
If your interested in knowing more email me and I’ll send you some screenshots etc.
Richard