Five great activities to build trust and boost team performance
When the employees in a certain company join forces and work towards a single goal, they complete the tasks more successfully and build the company’s morale. That’s why teamwork is so important for every single business. Positive team spirit is impossible without empathy – the ability to relate to other people’s experiences, thoughts and emotions. […]
How To Engage With Millennials
As a millennial myself I had a pretty bad reputation to overcome even before I’ve entered the workforce. Some bashed us for being too lazy. Others call us the generation of narcissists with toddler attention span, spending our entire days on Twitter, Instagram and Facebook. Yet, at the same time most of us are persistent, […]
The challenges and opportunities of gamification
If you're thinking of using game theory in your L&D strategy, make sure you read this great piece from Tim Clague first. Unlike a lot of people in the learning and development field I have also worked in the computer games industry, and still do from time to time. I’ve worked on crazy big shooting […]
The power of play: How to get the best out of gamification
Ian Dowd discusses how the ‘power of play’ can push your productivity and employee engagement. Motivation in the workplace is one the of the most important, and at the same time most difficult, things to achieve. Motivated employees are more engaged, more productive and loyal. They are also less likely to leave the company even […]
The TZ podcast: November 2014
It’s a podcast short on news and questions but packed with guests – two to be precise. ILX’s Glyn Davies talks gamification and Filtered’s Marc Zao-Sanders talks online learning. Enjoy! Subscribe free Please ensure that you have iTunes installed before subscribing. It’s a podcast short on news and questions but packed with guests – two […]
L&D industry insight: Glyn Davies
Recently, we caught up with ILX’s Glyn Davies to talk about gamification. Is it finally starting to cross over? Listen and find out. Recently, we caught up with ILX’s Glyn Davies to talk about gamification. Is it finally starting to cross over? Listen and find out.
Gamification in modern day learning and project management
Glyn Davies gives us some gamification advice for project management success. Techniques borrowed from games are now increasingly boosting corporate training. Research company Gartner has predicted [1] that more than 50% of organisations that manage innovation processes will ‘gamify’ those processes by 2015. Gamification is the use of game design elements and mechanics to enhance non-game contexts. […]
Achieving strategic business goals with the help of gamification
Melody Moore explains how gamification can help create positive business outcomes. Gamification has been gaining popularity in a range of non-business applications for years. Activity trackers are a great example of how taking game mechanics – such as points, competition, levels and recognition – and using them in a different context can motivate people to […]
Fun – as work should be
Stephen Walker explores the essential elements that characterise a game from a performance measurement. Gamification is not new, just the label is new, but technology is both an opportunity and a threat to real performance as more and more people addicted to their apps to the decline of overall performance. Successful gamification is incredible – you […]
Unlocking gamification
As gamification becomes increasingly widespread in learning and development applications, Paul Hilton, Managing Director of Can Studios, considers the future of gamification in corporate training and the key to unlocking its potential. One of the major challenges of learning and development is ensuring that learners stay engaged and motivated throughout the process. No longer in […]
The science of video-based game learning
Is 2014 the year of game learning? Ibrahim Jabary makes the case. Video games are ubiquitous. Americans spent $20.5bn on video games in 2013, with over 170m Americans (60%) spending money on them. That’s 100m paying gamers with an average monthly spend of $16.50. In the U.K., the amount spent on video games in 2013 […]
Six reasons why gamification will boost your business
Justin Darkwah looks at both the customer-facing and internal benefits of gamification. Gamification – sounds a lot like games. Well, it is! It’s a phrase that’s been buzzing around the marketing arena for a while. In laymen’s terms, it’s all about using the principles of gaming to help customers solve problems and keep them engaged. […]
Listening exercises using video clips?
Hi everyone I want to design an active listening exercise so that delegates are listening for both information and emotion. Rather than use actors or role plays I wanted to show a video clip and I wondered if anyone had any good clips they could direct me to. It’s for for a professional services firm – […]
Serious about games and gamification pt3
In the final part of this three-part series, Pacific Blue's Andrew Jackson looks at how to make gamification truly successful. Successful gamification of your learning In the final article of this series, I want to explore how to apply some game elements to your learning without needing a massive budget – and without turning yourself […]
Serious about games and gamification pt2
In the second of this three-part series, Pacific Blue's Andrew Jackson looks at the challenges of gamification, and what consitutes a 'game'. The ingredients of a good game 'Good game, good game', was the regular catch phrase of Bruce Forsyth when he hosted the popular TV programme 'The Generation Game' in the 70s. No wonder […]
Serious about games and gamification
In the first of a three-part series, Pacific Blue's Andrew Jackson suggests we need to think seriously about training needs analysis before we delve into game theory. The myth of boomers versus gamers The dot com bubble and bust of the late 90s seems a very long time ago now. Do you remember all those […]
Gamifying the non-profit sector: Applying game mechanics to charity
Nhat Vuong from crowdfunding platform ikifu.org tell us how charities are using gamification to their advantage. The term ‘gamification’ has become widespread in our contemporary society. Nevertheless, there has also been widespread confusion about what this term incorporates and how gamification should actually be applied in practice. As a starting point, it is crucial to […]
Is gamification the answer to improving customer service performance?
Call it gamification, call it serious games, it can make a real difference to your business performance, says Scott Buchanan. The issue of employee engagement is not a game. It describes a growing source of tension for service organisations. As customers increasingly resolve their most basic problems themselves, they contact companies with only their most […]
Action Learning Set – My Experience
I had the pleasure of being invited to an existing Action Learning Set yesterday to experience and understand more about what is involved. An Action Learning Set is: “a group of peers who meet together to create an environment which enables them to present issues, gain a new perspective on them, explore options and plan […]
The right team for the game
Catherine Wilks continues her game analogy and examines the qualities of a winning team. Have you ever watched a group of children at play? And in particular how a game just starts from nowhere and develops in to something highly complex, yet highly organised all at the same time. For example, a game of […]